Games, Theory and Applications

Games, Theory and Applications

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This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.... x I (1000/10001, 1/1001), y I (1/2, 1/2), v I 500. In the average reward case, once in T2 the average reward is 0, and once in F3 the average reward is 1. So ifI plays (x, 1 a€” x) in F1 against (y, 1 I y), he can guarantee himself (1 a€” x) ify alt;1 andxifyanbsp;...

Title:Games, Theory and Applications
Author: L. C. Thomas
Publisher:Courier Corporation - 2012-12-13

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